![]() Is there any way to force-fail this mission and move forward, or do I really have to spend more hours searching empty ocean for pilots that aren't there? I'd like to see the end of the career game. I would throw up my hands and walk away if it weren't May 1945, so close to the end of the war. And of course there's no status screen that tells you where you're based (in case that somehow changed). I finally gave up after triggering a destroyer and made the boring trip back to my home port of Brisbane with the idea of ending my patrol and getting a new mission.īrisbane would not give me the End Patrol option or repair my damage. Took me 2 game days and several real hours to cover a 25 mile radius, most of it watching the prow of my sub bob up and down at 8x speed. I spent the most boring gaming session of my life running a tight spiral out from the mission marker. I will try that tonight instead of rushing pell-mell to the next marker. Maybe I just have beastly luck, or maybe I need to spend more time searching the general vicinity of each marker as Kasey suggested. I have only ever seen smoke the one time, though. ![]() Sometimes they do disappear though, maybe they drown, or run out of smoke. After a few seconds I will go back down to normal time see where the smoke has drifted, correct my course and repeat. I look for the pink smoke, point my sub in that direction and then crank the sub up to full speed and then crank up the time. I know what I'm supposed to be looking for and what to do when I find it, but I only ever find empty ocean. I have never seen the yellow life raft or the blue parachute icon that some players have mentioned.īetween the two playthroughs I've probably investigated 25 markers and only ever found survivors once. Unfortunately one needs 5 pilots to pass the mission. Only once did I see the pink smoke that indicates a survivor, and I was able to rescue 3 pilots in that location. I can race to a dozen or more markers with the same result. I make a beeline for them at high speed on the surface, but there is never anything within sight when I arrive. I've got a "lifeguard" mission that I just can't figure out, despite having read what I could find about it online. Kraken wrote:OK, I am near the end of my Silent Hunter 4 career. I will probably crank up the game Saturday and play around with it and come back and add whatever insight it reminds me of. This is all of course as best as I can recall so I may be wrong on something. Merchants will most often have only visual detection. Typically you will only see that on warships as well. Later in the war there will also be another circle that is like the visual but will indicate radar range. You will only see the sonars on warships. There will be another that projects forward and could be half a circle or even a slice centered on the bow which will be the active sonar. That indicates the baffles so would be passive sonar detection. There should be one that is missing a slice near the back if not half the circle. It will disappear when you are submerged with the scope down where sonar circles will remain. The one that is a full circle should be visual detection range. Yea, I haven't run without mods that remove the circles among other things in quite some time. That's less definitive than I'd like but better than nothing. I've been trying to stay outside of them entirely, but it seems like I can at least enter the outer circle without being spotted.Īs for freighters, it seems that I can cripple them and then finish them off at leisure after the convoy moves on. When you click on a destroyer on the navigation map it's surrounded by several circles plus a small wedge directly in front. Kraken wrote:I was asking about the escorts.
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